1. 3D Animator and Maya Expert:
a. Fast with modeling both low-poly white model placeholders and detailed fully-designed fully textured elements ending up with a clean model without ngons, superfluous geometry, or other modeling anomalies
b. Comfortable modeling both simple and complicated organic and man-made forms
c. Understands the concept of edge flow, and why quads generally work better that triangles or ngons in Maya.
d. Has advanced understanding of architecture, structural, engineering assemblies, and navigating the 3D environment
e. Has better than average knowledge of “simulation” elements of Maya including “ncloth” and “dynamics” (can create realistic water, cloth, and break-away effects quickly and efficiently)
f. Has 5 years of experience animating smooth camera moves at comfortable speeds
g. Has 5 Years of experience rigging and animating engineering assemblies, machines, and show-action equipment or similar assemblies, and using curves for animation paths
h. Has 3 years experience modeling, rigging, and animating characters and animals using techniques such as “motion capture” and “animation baking” and can translate animations from Maya into Lumion and other 3D programs.
i. Knows what the “roller-coaster problem” is in Maya when animating along a path, and knows how to resolve it
j. Has advanced knowledge of multiple rendering techniques including; Viewport 2.0 hardware renders (stills and animation), Mental Ray renders (stills and animation), Vray renders (stills and animation), and Playblast
k. Has better than average knowledge of procedurally generated materials within Maya including 3D fractals, and Maya Substances, and understands how to bake these procedurally generated materials to Image-map based ones to save memory
l. Has advanced knowledge of all of the different material types for each of the different rendering techniques and how each render engine reacts when certain types of materials are used, (How a “phong” material rendersin Viewport 2.0 versus Vray or Mental Ray)
m. Has advanced understanding of cross-platform 3D model importing and exporting including; SketchUp to Maya, Maya to SketchUp, 3D studio to Maya, Modo to Maya, using multiple industry standard filetypes
n. Has advanced knowledge of the Maya modeling toolkit, and when to use which tool for the best and fastest outcome
o. Stays in touch with the 3D modeling community, is aware when Maya updates are available and stays on top of keeping the program and any plugins relevant and up-to-date
p. Has ability to learn new modeling/rendering techniques quickly from online tutorials and can implement them the same day
q. Has excellent problem solving skills to efficiently deliver the best output within a short amount of time
r. Has 4 years of experience lighting scenes with multiple types of lights to promote mood and setting for scenes within Maya without affecting render times
s. Understands which types of lights and light settings work best with which render engines
t. Has better than basic organization skills to keep polygon count low and render times within reasonable limits
u. Has 4 years of experience using UV maps for texturing raster images onto 3D models
v. Keeps models clean and optimized
w. Understands scene hierarchy and keeps geometry, groups and other nodes organized within the scene with efficient use of the Outliner and Layers
x. Has advanced understanding of all of the 3D modeling nomenclature and vocabulary
y. Has better than average understanding of how the Squidnet UI, Cloud Rendering UI, and VRAY render farm works, and can trouble shoot issues with the render farm when they arise.
z. Knows the difference between bumpmaps, normalmaps, displacement maps, and geometric details, and when to use which for the best output and quickest render times